A fourth raid (Sporefall, one boss, and the first-ever Mythic Flex raid), a new no-gear-slot power system (the Omnium Folio and its Runes), two new zones with a Heroic World Tier, open-world Showdowns and Void Assault Escalations feeding a new currency, a Tier 6 for Ritual Sites, the return of Turbulent Timeways with a Dragonflight dungeon pool, big catch-up and alt-leveling buffs, cheaper repairs, and one of the larger UI passes Midnight has seen. It's a lot for a ".0.7."
Deep in the fungal valleys of Harandar, the fungarian sporecallers have been growing a new threat for the Grudge Pit — and Sporefall is where it comes to a head. Like The Dreamrift, it's a single-boss raid built as one intense, focused fight, this time against Rotmire, a towering fungal construct. It's available in Raid Finder, Normal, Heroic, and Mythic, and a Heroic clear grants Ahead of the Curve.
The headline: Sporefall is the first Mythic Flex raid in WoW's history. Mythic difficulty supports a flexible raid size from roughly 15 to 25 players instead of locking you to 20 — a genuinely new thing for end-game raiding, and a huge deal for groups that have struggled to field an exact-count Mythic roster. It also drops higher item-level loot than the other Season 1 raids, making it a real gear step even for established raiders.
Rotmire cycles Awaken Fungi, spawning two add types — Shroomlings and Funglings — then builds energy and detonates the room with Fungal Bloom when full. The fight is an add-management and energy-race puzzle: control the spawns, burn the right targets, and respect the bloom timing. On Mythic, the encounter layers in Doom Shroom mechanics tied to corpse positioning, so where things die starts to matter as much as what you kill.
Notable drops people are already eyeing include Rotmire's Sporeheart, the Sporecaller's Blooming Loop, the Luminous Rotshroom housing decor, the Mycomancer's Hearthspore, and the Madcap Redcap toy.
The Omnium Folio is 12.0.7's marquee progression system: a runic ledger that grants powerful Runes you use in combat. The key design point — and the thing that makes it different from past borrowed-power systems like the Onyx Annulet — is that it does not occupy a gear slot. No ring, no trinket, no neck you have to give up. It's pure additional power layered on top of your existing gear.
The lore hook: Magister Umbric and Grand Magister Rommath have reawakened the Sunstrider Omnium, an ancient elven relic built by Dath'remar Sunstrider to catalog the schools of magic, which has stirred back to life at the least convenient possible moment. Once you unlock it, the Folio grants access to Runes that you imbue and customize through weekly activities — so it's a system you build up over the patch rather than max out on day one.
12.0.7 adds two entirely new zones — Naigtal and Val — tied directly to the growing Void corruption spreading across the new lands and the fungal, corrupted themes that connect into Sporefall. They come with a Heroic World Tier, an opt-in higher-difficulty version of the open world with better rewards for the extra challenge.
Layered on top are Void Assault Escalations, a feature built around two rotating Void worlds that ramp up open-world Void content. Alongside the new Showdown events, this is where most of the patch's outdoor progression and the new currency live.
Showdowns are open-world events, with Heroic versions for tougher rewards. They reward several collectible cosmetic sets — including blue recolors of the Prey armor collection and the purple "Nobles Winter" variants previously tied to the Trading Post — and they contribute to your World Content objectives in the Great Vault, letting you stack weekly reward options through open-world play instead of only raids and keys.
The patch's seasonal currency is Field Accolades, earned from Showdowns, Ritual Sites, Void Assault events, and other world content. You spend them on Champion- and Hero-track gear, cosmetics, mounts, pets, and housing decor at dedicated vendors. On the current PTR build they're character-bound rather than Warbound, so you can't mail them between alts yet — something to watch for at launch.
Ritual Sites gain a new Tier 6 on top of the existing five — a higher difficulty band with the patch's best Ritual rewards. If you've been farming Ritual Sites for crests and Renown, this is your new ceiling. Full breakdown of how the system works in our Ritual Sites guide.
12.0.7 kicks off a roughly 10-week Turbulent Timeways V event cycle featuring a Dragonflight Timewalking dungeon pool. Functionally it's the transition period that bridges Season 1 into Patch 12.1 and Midnight Season 2, so it's both a content drop and a countdown.
The chase reward is the Master of the Turbulent Timeways V achievement, which mails you a mount if you earn Mastery of Timeways in any four of the event's six weeks. There's no vendor fallback and no catch-up once the window closes around August 11, so if you want it, you'll need to be reasonably consistent across the run. The patch also adds a couple of cosmetic mounts to the broader collection — a new rocket-style model and a void-themed surfboard.
This is a heavily catch-up-focused patch, aimed at getting alts and returning players ready for 12.1. On the PTR, Delver's Call quests (first-time Delve completions) award roughly 80k to over 140k XP — close to double previous values — and Prey Hunt hand-ins award around 100k XP each. Weekly zone events scale up similarly. If you've been sitting on alts, this is the patch to bring them up.
One of the quieter but genuinely nice changes: items will no longer take durability damage from combat events like attacking and blocking. Durability loss drops across the board, with fast weapon and shield users profiting most. Repair bills get noticeably smaller.
12.0.7 brings one of the largest interface passes Midnight has seen, and most of it targets long-standing pain points rather than cosmetic polish. The changes hit damage meters, the Personal Resource Display, raid-frame and nameplate threat colors, the Boss Timeline, and the Great Vault tooltip.
On the housing side, over 100 new decorative items roll out to Neighborhood vendors, focused on outdoor light sources and ambient props with a proximity-based system. There's also a microholiday and a troll-focused story thread running through the patch's events.
Revelations is a big mid-season refresh built around outdoor progression and catch-up, not a reset — everything you've earned carries forward. It's also the on-ramp to Patch 12.1 and Midnight Season 2, so the next ten weeks are equal parts "new content to chase" and "get yourself and your alts ready for what's next."
Details are based on the 12.0.7 PTR and official dev notes ahead of launch. Some numbers and rewards may shift between the release candidate build and live. We'll update this page as things settle.